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(+1)

Hello! I think you mentioned during the stream yesterday that the levels are procedurally generated? That's really cool and they look good, though there were some dead ends that kind of end up being more annoying than interesting. Also I expected the teleportation to be more useful, usually the levels I had were open enough that it wasn't tough to escape from enemies just by walking. Also it'd be really cool if you had to use your teleportation to go over some traps and reach new (or secret) areas, or if attacking an enemy from behind does a crit!

Two big points of feedback: 

  • I think it could be clearer when an attack works on an enemy, e.g. play a sound effect and show a -♡ above their heads (I know they get bumped back, but a player could mistake that for them dodging the attack)
  • The levels could use more incentive to explore, for example if there are coins which raise your score or healing items around the level then it because less of a chore like "I must explore all corners to find the stairs" and a bit more like "ooh I wonder what will be in this corner?"

Anyway, the music and the visuals are super fun, I think adding feedback for the attack, more opportunities to use the teleportation, and more motivation to explore would all make the game even cooler. Well done :)

(+1)

Reading some other folks' comments, I'm thinking maybe I didn't go far enough into the dungeon to see the teleportation really shine. Perhaps in that case it could be a power you only gain later, as the floors get harder? Otherwise I think people can forget about it since it's taught early on, but isn't immediately useful.

(+1)

I absolutely agree with you on all of your points!, the feedback for hitting enemy is quite nonexistent (yeah we didnt even think about it). and the teleportation is not immediately useful.

We were planning to make an upgradeable weapon /teleport range, but ran out of time before we were able to do that so we just decided to upgrade the teleportation range the lower your level is

Thank you so much for your feedback, we hope you enjoy our game! 😁

(+1)

ahaha, thank you so much for the feedback, when we start working on this project there a bunch of things we want to add to this game, but we take alot time for the procedural and the AI system that make us out of time to add some feature from the design.