Hello! I think you mentioned during the stream yesterday that the levels are procedurally generated? That's really cool and they look good, though there were some dead ends that kind of end up being more annoying than interesting. Also I expected the teleportation to be more useful, usually the levels I had were open enough that it wasn't tough to escape from enemies just by walking. Also it'd be really cool if you had to use your teleportation to go over some traps and reach new (or secret) areas, or if attacking an enemy from behind does a crit!
Two big points of feedback:
- I think it could be clearer when an attack works on an enemy, e.g. play a sound effect and show a -♡ above their heads (I know they get bumped back, but a player could mistake that for them dodging the attack)
- The levels could use more incentive to explore, for example if there are coins which raise your score or healing items around the level then it because less of a chore like "I must explore all corners to find the stairs" and a bit more like "ooh I wonder what will be in this corner?"
Anyway, the music and the visuals are super fun, I think adding feedback for the attack, more opportunities to use the teleportation, and more motivation to explore would all make the game even cooler. Well done :)