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(4 edits)

Holy. Guacamole. I think most would agree that this game jam has had some especially good submissions. To be frank, I haven't even really found a bad game yet. That said, yours is without a doubt my favorite game in this jam. What you were able to accomplish in such a short time is nothing short of astonishing. I mean, really, incredible (especially on the PICO-8; I mean, man, I really need to bite the bullet and learn it at some point). My only real critique (well, critique isn't quite the right word; maybe "observation"?) is that the game played more like a story than a game. It just seemed like the "gameplay" was really only there to build an atmosphere for the story. I mean, it doesn't even really seem possible to lose. That said, I prefer it this way. It was a great, hilarious story, and I honestly think that I might play through again because of how great it was.

Seriously, wonderful, wonderful job! Thank you very much! I hope you know that you'll always have at least one fan, wherever your game development journey takes you.

Thank you so much!

Yeah, in my eyes this is actually a narrative driven game, with the other mechanics meant to supplement the world and you actions, pretty much like you said. Example - "It's time you paid the ultimate price" "what's that?" [Cut to Nugi trapped in a card]

Pico-8 is really great for developing rapidly, I couldn't have done so much so quick in Unity.