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Millennium Maximus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.882 | 3.882 |
Concept | #13 | 4.059 | 4.059 |
Overall | #18 | 3.676 | 3.676 |
Enjoyment | #30 | 3.412 | 3.412 |
Use of the Limitation | #34 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Card game and management
Team members
@BeanBorg, music by @Gruber
Software used
Pico-8
Cookies eaten
One, just after I read this question
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Comments
Holy. Guacamole. I think most would agree that this game jam has had some especially good submissions. To be frank, I haven't even really found a bad game yet. That said, yours is without a doubt my favorite game in this jam. What you were able to accomplish in such a short time is nothing short of astonishing. I mean, really, incredible (especially on the PICO-8; I mean, man, I really need to bite the bullet and learn it at some point). My only real critique (well, critique isn't quite the right word; maybe "observation"?) is that the game played more like a story than a game. It just seemed like the "gameplay" was really only there to build an atmosphere for the story. I mean, it doesn't even really seem possible to lose. That said, I prefer it this way. It was a great, hilarious story, and I honestly think that I might play through again because of how great it was.
Seriously, wonderful, wonderful job! Thank you very much! I hope you know that you'll always have at least one fan, wherever your game development journey takes you.
Thank you so much!
Yeah, in my eyes this is actually a narrative driven game, with the other mechanics meant to supplement the world and you actions, pretty much like you said. Example - "It's time you paid the ultimate price" "what's that?" [Cut to Nugi trapped in a card]
Pico-8 is really great for developing rapidly, I couldn't have done so much so quick in Unity.
Heya doing video feedback, really awesome entry. Loved the management elements
Thank you so much! I haven't finished it yet, but it's always so rewarding to see people interact with and enjoy your work!
-Shared allegiance just seems to be bugged entirely.
-"itd be cool if you could determine the type advantages yourself" Funny thing is, in my mind this is really a narrative-driven game with light management and occasional duels backing it up. So I only really wanted enough complexity to support the atmosphere that I was going for. For example, with the card creation - you have full power to draw and name the cards, but those parts don't have any effects and can be skipped if you want. (Until I ran out of time and stopped providing default sprites).... (that's also why I had the time at 20 minutes, since I only watched one other person try it)
-I don't know what is causing the camera to move when your mouse is at the bototm of the screen, and I can't replicate that
hahahaha what a wonderful game, i had the honor of making a card of the character of my game ... ok it didn't look so similar, but it's practically a crossover, i loved it :^)
This is a very cute game I enjoyed making cards :D!
Wow- that was amazing-impressive there.
Nice writing, fun game play; I got the card game rules mixed up at the start (maybe there could be a way of repeating them?) but that didn’t stop me from becoming the ultimate card champion (at any cost…)
Thank you!
Yeah, I knew going into it that card games are super tricky to make and to teach, so I tried to make it simple and telegraph what was going on as much as I could. Ultimately I didn't even have time for a lose state, so technically it doesn't even matter.... but yeah, it's not great to not be able to tell what's going on. I do have some ideas on how to help a bit more, after the voting ends....
I enjoyed playing this! I think I played it longer than I played many other games. It was developed out a bit further than other games too I feel. The pixel art sprite editor within the game was awesome. I've never used Pico-8. Was that feature hard to implement?
In Pico-8, you can draw sprites from a 128x128 sprite sheet. And you can change the sprite sheet at runtime with a function called sset. Once it's changed, you can just draw sprites like normal! Super simple.
If I wanted to do something in Unity, it would be a lot more complicated; I wouldn't even know where to start.
Pico-8 is fun to work with, and great for rapid development! But it would be harder if I wanted to turn this into a larger game, since I'd have to figure out a way to save the created cards, and Pico-8 has very limited persistent memory. But, working with these limitations is a big part of why its fun to work in! If you're intrigued I say give it a look.
Really nice, its nice that you play the cards that you create, and battle with the enemies, but i didnt fully understand the Rules of the card games, i still somehow won, but didnt really know what was i doing.
but still its fun. Good job!
Thank you for your feedback!
I agree that if you don't know what's going on it makes it a worse experience. I did my best to telegraph the battle with animations: If the cards power is changed then there's an explanation on-screen for whats happening. But if you're at a complete loss, then it won't help so much....
I really like this. The card maker, the management and the jokes. Pretty fun game.
This game had me laughing at the name "Maximus Moneybags". Good job.
Lol! this game is great and it has a lot of content, the combination was sick and the dialogues were so hilarious, such an amazing entry!
Thank you! I'm very happy with this game. I wanted to have more content but it's already pretty ambitious.
great music! (check out 'Jamantha's Last Stand' I did the music on that one!)