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So as not to go too terribly long without some sort of update (also I would include a gif instead but i dont want to do that cause its 2 am):

I'm mapbuilding. I sort of like my minimalist dummy textures so I'm thinking about keeping them. I'm trying not to do "floating islands" so the non-grounded landmasses are held up by rock structures? like in utah or whatever? try thinking minecraft extreme hills biome

Just a visual illustration of my code to visual method: the dictionary of the room coordinate tuples and the level string list

So. I have a rudimentary intro screen, without a title just 2 wordless buttons. I will add words and some sort of title image later, but there were more pressing things to do. Lastly, I here's a screenshot of an actual window when rendered:


(you can see this screen in the three iterations it went through above, planning to coding to the game)(also ooh i'm noticing that at the bottom the dark background uninteractable tile could use some situational checking in order to shave off that one pixel so it doesnt look fat next to the lighter block that does that)

And: Still thinking of designs for a monster...