[Sunday, 17/01/2021] day 7
I have school with many stressful classes and many things happened that i never expected. And then this, my house was flooded, i were forced to evacuate, i lived in Indonesia. My laptops were ok, but all of these stressed me out, i almost forgot that i joined a game jam. I will try my best to finish this game.
ill try to make this short.
there's some changes and improvement to the game:
-Player's Point now has a limit of 0-999999, it used to reach negative number before.
-Player's bullet now destroyed on impact on any solid object.
-Add other random variables and change some existed variables for the target, (Colors, Size, Speed)
-Target will not move towards player, they will move freely anywhere and bounce whenever it hit a solid object.
and some minor changes/update:
-Objective now toggle-able, player can show it or hide it.
-The 'red fragment' from destroyed bullet/object will damage player by 1
-Debug ui (fps, total object in level, current x/y position, etc)
I tried to work on one target type first (square) before working on another one.
The target is colored because the tiles around the map is mainly white and almost at the same size with the target. which I think can be confusing. Because the backround of the map/level is dark, i tried to limit the random color variable to only produce bright color.
kinda laggy when i record it.
I want to add another puzzle mechanic too, which require player to 'push somethin to the right place to continue' or something like that.