Hi, everyone.
This is my first jam, and also my first time ever to write a devlog.
sorry if im bad at english, im not native in english.
This is a 2d puzle game based on space shooter game. this was actually my 'plan b' because i dont think my first plan (top down rpg adventure) will done in less than 2 weeks.
[Sunday, 10/01/2021] day 1
I already planning this game quite a long ago, but never realized the project.
There will be some geometrical target, the player can shot/destroy it but in each area/level there's a rule, like :
- "only shot target with <5 edges" (Triangle, Square, etc)
- "only shot target with >4 axes of symmetry" (Pentagon, Hexagon, etc)
- etc.
Some rule probably will require the player to figured out the rule itself like:
"shot any target other than target with >(4/2*3) vertices"
the object/target will have a random variable of speed, rotation speed, and size. making it more harder for player to identify the properties of the target. and will or wont move toward player. If the player ran into any target, it will decrease player's health.
i'm thinking of some player's item too, to help the player. maybe a 'shop' system using the point they collected from shooting the right target/following the rules.
im thinking about coloring the sprites, this prototype only has sprites with white and red color.
Here's a list of what i've done so far: