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The game was a bit simplistic and it was difficult to find what to do (there’s no feedback when you set up the trap).

I wonder if there are several solutions to the game (but I haven’t replayed it to check). Because a lot of locations seemed useless (e.g. under the stairs or the entrance), and I could think of a lot of ways to trap Santa, even given the small number of objects. You could drop the ball in the chimney; tie the wire a several places to make Santa trip; put the tree under the stairs to lure Santa and lock him up there; and so on.

So the game could become interesting if there were achievements, and the goal was to find all the different ways to trap Santa.

There are small typos and bugs, too (for example, X FLOSS produces “Nothing catches your eye”).

On the good points, the minimalistic writing and illustrations worked quite well. I also found that the dark wire-frame drawings were perfect for the mood: I really had the feeling I was in a dark house in the middle of the night, and the colors helped find what was important. Overall I still had a nice playthrough.