I have to admit I didn’t finish the game (if fact I just dropped it at the beginning).
First I looked at the list and found it very long. Then I found out that I should ask Neldor about each child and gather multiple ingredients for each of their gifts. Then I found out that I should ask about each ingredient, then ask for them. Then I found the book in the classroom. When I saw all these chores I had to do, I just wanted to stop, but I told myself that I would at least try to make a gift. But then I hit the inventory limit (that seems to serve no purpose other than bother the player), and at this point I just gave up. (I mean, an inventory limit when you have to pick up so many things in the game?)
And I don’t even mention that you have to memorise the elves’ name and location, and find your way in a sprawling map with similar locations (the corridors).
I think the game would have been better without the inventory limit, with indications in the descriptions saying where the directions lead, and with a smaller font size (there are so many lists, and they never fit on the screen so you have to scroll all the time).
Also, instead of overwhelming the player with so many tasks right at the beginning, maybe the player should just be given only one, that would act as a tutorial: making a single gift to familiarise himself with the different shops and people. After that, he could be given the rest of the objectives.
That’s a shame, because a lot of work seems to have been put into the game, the graphics are nice and you are pushing what Adventuron can do.
Or maybe I just wasn’t the target audience (and being tight on time didn’t help me, of course.)