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Being French, I have absolutely no familiarity with Wodehouse, and the style made the text a bit difficult to read, but I have to say I enjoyed the story and the mood!

I also appreciated the efforts you’ve gone to increase the accessibility: highlighting the directions is really nice when there is some much text, the complete hints are helpful, and disabling the slang is a nice idea (although I played with the slang and it did not trouble me that much).

The puzzles, even if logical, were a bit difficult, though.

Often, you have to type an action with an object that doesn’t exit; for example, you have to UNSCREW HOOK, but X HOOK does nothing, so I just thought the hook wasn’t implemented therefore I didn’t try to unscrew it.

The hints were sometimes misleading. For example, one of them says that you “have a closer look at the tip of the cane”, but X TIP doesn’t work. But that didn’t happen often and overall the progressive hints were very helpful.

Having a single illustration for each region made it a bit difficult to navigate, but I found that each of them summarised very well the entirety of each region.

Still, despite those flaws, I loved having a game that was more linear and narrative than the others, and without elves nor reindeers. ;) (That’s too bad I couldn’t appreciate the Wodehousian style since I have no familiarity with him.)