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(+1)

Day Nine

Got a bit more done today, thank goodness. This includes more VN art, story plans, and...pixel art? Hoo boy.

Gareth's sketch probably had to go through the most changes between that and the line art. I also changed his shades to be red, since that way, every party member has a little bit of red on them. That's like...visual theming or something.

Well, red is also my favourite colour, but that has nothing to do with this decision. Totally.


With all the sprites done, I also fixed all the align transforms so that the sprites aren't layered on top of each other. I could also mess around with layers but uh...nah. Priorities.

Also, yes, Robin is beeg. They could snap Clara in half, but they won't because they're a cinnamon roll. Please ignore the skull necklace, it's not important.

You don't want to see the code behind this, by the way. One of these positions is called 'better-left' and one is called 'better-less-left'. Why did we do this.

Pretty much all the core scenes have been planned (and 95% have been written), but that still left the finale to contend with. On reflection, I'm not planning to do multiple endings, since that would be outside the scope of this jam. I guess that technically makes this a kinetic novel now? Huh.

And finally...the pixel art. I've done pixel art like, two other times in my entire life, so this was a bit tricky for me. The first four were the progression of the 32x32 sprite for Clara, while the last one is as 32x64, since we thought the 32x32 looked a bit small next to the slimes. Personally I prefer the 32x32 sprite, but we'll see. We might end up going 32x32 in the end and just scaling it up more.

Aaaand that's it for today. Phew! We're really getting somewhere with the art stuff, huh? Aera's been hard at work on a few sprites himself (along with some other improvements), but I'll leave him to cover that. See you tomorrow, folks!

- Soul