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Very good looking game. I think you did a really good job at capturing the desolate feel. I'd be curious how you made the horizon/background look so dusty and cool.

Nice game!

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Thanks! Really happy that the atmosphere came across.

The background is a procedural sky with custom colours combined with a really intensive fog. Additionally I use the far blur to make everything hidden by fog blurry. That is what gives the nice blurry silhouettes from far away!

You can find the source code on GitLab if you want to have a look at the horizon/background stuff: gitlab.com/winston-yallow/nomad
The main environment is in the `lib/env/Environment.tscn` scene. It contains the WorldEnvironment, Lights and Ambient sound.
(oh and be sure to follow the setup notes in the repo's README when cloning, otherwise the cutscene addon will be missing)

(+1)

Awesome, thanks for the thoughtful response! Excited to see what you come up with in future jams!