Thanks for the feedback yo, yeah I realized when playing Switch it Back that there wasn't a real incentive for switching in our game, where Bump it Back did a great job of motivating the player to use the main mechanic. Definitely will be on our list of fixes for a full release, along with the spinning out and crashing which were mostly a result of the time constraints we were under. Getting too far ahead and behind is something we'll also have to work on that didn't come up in our own testing, so thanks for mentioning it!