Nice job, I like the sprite work here. The data files move too fast though, you can barely see them coming in time for you to jump up to catch them. The best thing you did here is the jump arc-- it feels nice and weighty, while still giving you a stall at the peak in order to make you able to clear the jump. It also is a close call, so you always feel like you're just getting by, even when you aren't, which increases tension and makes the player feel more skilled. Nice job, that attention to detail is important.