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ok, first I personally love it, I was expecting a "" "" "game" "" "" where the concept is just an excuse to put sex appeal in the character design.But boy, I am an artist and I really want to support at least with a drawing, since I do not have money, I also want to put a grain of sand,first the fast step and the parry, I did not see them at all useful in the trip,but I know they want to give quality content, I think it would not bother the opinion of a fan,first the parry, I see that they used the character design very well to give the game more speed so I thought why? of using the left and right arrows as parry because they don't use the down arrow (since she covers herself to become a ball and since she is an armadillo, I see it more logical) 

I think it should take a second or two for when an enemy hits her sword The arrow bounces, My Another option is to remove the fast step and the button of this to leave it as parry (making an animation of her raising her hand as she does now) 
Those would be my proposals with the parry, then with the fast step if they remove it or leave it I think that the distance of this should increase a little more or use it to make a blow at a specific time to lift the enemy.

oh thanks for the feedback ^w^

if you do fanart make sure to let us know about it, we love to see it!

also kinda of a funny thing but you can actually parry in ball form too, it's usually easier in tight spaces, but on land you can use diagonal inputs to make it happen. the choice was mostly so it couldn't be spammed and also sorta of a homage to 3rd strike.
the small dashes are meant for spacing like a fighting game and you can cancel your combos into it, allowing you to keep pressure in enemies that have bad melee options. it also offers some boosts when moving around hehe.

do you have a twitter or something?

https://twitter.com/Mundanescapists?s=20
that's our team's twitter !