I've been making some levels and it is much harder than I expected. There are 7 now, so I may need to cut back on the "30 levels" idea. Maybe 20 is more manageable. If not, then maybe I should cut back more and make it 15. I've also done some playtesting and I realized that this is less of a puzzle game and more of a precision game. It still feels fun nonetheless and I think that's a good sign. :)
That's all for this devlog. Thanks for dropping by!