Cagebound is a Top Down 2D Puzzle Precision Shooting game.
This is my first time joining a game jam, and I'm making one of my first games ever. My idea is to create a game in line with the theme where the player is locked within a cage. His primary goal is to escape. He has a single bouncy ball that ricochets off the walls and he has to toggle all the switches in the room which will in turn release him from his cage. The idea is super simple but I'm trying to keep my scope small (As I've heard you should). (If you wanna know I'm using Godot. Hey that rhymes! :) )
Past 3 Days:
Finished:
Shootingo and Bouncing Ball Mechanic
Switch Mechanic
3 Simple Levels
Level Transitions
Audio for Ball (Kenney Impact Sounds) and some BG Music (playonloop.com)
Goals for the future:
More Levels (Hoping for maybe 30?)
More Sounds
Title Screene and LevelSelect? Possibly? I haven't really toyed around with Godot's UI System.
I cannot record a video currently, but here is a screenshot:
Have any feedback? Please leave a reply!