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(1 edit) (+1)

I enjoyed it for its solid base idea, but i feel like its missing a few elements to really lift it to its potential. For example: enemies need a bit more AI variation, pick-ups (like health) and maybe another trap type. It would also have been nice to use the traps against the enemies! 

Other then that, the game looks very good. The arrow abilities had a good variation making me want to clump-together the enemies in good ways. I would have liked to put a bit more focus on the regular bow attack, like the ability to move 50% slower when aiming? as the game revolves around kiting enemies it would fit.

I'm agree with you, I was alone developping this , so I didn't do to many complicated things to be on time. My biggest mistake was the regular bow things. It wasn't disturbed me that much, but yes, it killed the gameplay a bit.

Thank you for the review !