The controls are so close on eachother, that it makes things kind of unplayable. Which is very annoying. They are too close to eachother and i will need a third hand if i would want to play this game for real.
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Dungeon Slaughter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #3 | 4.647 | 4.647 |
Fun Factor | #6 | 3.588 | 3.588 |
Overall | #10 | 3.745 | 3.745 |
Originality | #25 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Third hand ? You only need to move (WASD) and use special abilities (123 and R). You can use the finger that controls the Forward, Left or Right key. When you shoot, you have 0.5 or 1 second to get this finger back.
Ok it's not ideal, maybe a mouse controller would be great for moving. Thank for the review :)
Even with two main problems the game is fun to play.
The only two problems that it has is mainly the FXs and the fact that you can't move aiming at all. The sound of the arrows (including special arrows) are to high pitched and that makes it anoying.
The level is super big a thing that I like, has some variation on the enemys and overall as I said is a good game.
Nice work!
I couldn't die. That sort of took the thrill out of combat. I liked the arrow thing but reaching my fingers up to the num keys was a real pain. Overall I say, thumbs up.
This was awesome! I really enjoyed going through, that said, my heart did leap a few times when I saw a slime that I forgot to kill, thinking it was already dead. Great work! Health pickups would be great here along with some sort of caster minion. Item upgrades / slowly introducing the upgrades would be a nice touch also.
I enjoyed it for its solid base idea, but i feel like its missing a few elements to really lift it to its potential. For example: enemies need a bit more AI variation, pick-ups (like health) and maybe another trap type. It would also have been nice to use the traps against the enemies!
Other then that, the game looks very good. The arrow abilities had a good variation making me want to clump-together the enemies in good ways. I would have liked to put a bit more focus on the regular bow attack, like the ability to move 50% slower when aiming? as the game revolves around kiting enemies it would fit.
Pretty cool arrows with nice utility. I like the bomb arrows and especially like the cute skelli sprites! Moving while getting ready to shoot would be cool though.
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