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I would like to remake a top down shooter I programmed maybe a month ago. I was really disappointed with the results, since the director wanted a much different kind of shooter than the tried and true fast-paced ones I used to make.

The game was scrapped in a pretty poor state -- ideas were hastily implemented and never completed, I spaghetti coded some, and the game just plain wasn't fun.

I am planning on speeding the game up by at least 100%, have simple Ai, but enough enemy types to spice up the combat through different combos of encountered monsters.

Blood, gore, wacky weapons, heavy animations.

A possible skill tree to allow players to experiment with getting the most out of their favorite playstyle and guns.

It's already ambitious to plan on implementing all of the above properly, but I at least want to get a good chunk done during the jam.