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(2 edits) (+1)

Execution animation test.

how tf did u make that

(2 edits)

Hey Slither! I used paired animations from https://www.unrealengine.com/marketplace/en-US/product/full-mount-attacks

When I play the execution animation for the player - I move the camera outside of the first person view and then teleport the AI character to the exact position and rotation needed. At this moment I can play the equivalent paired animation for the AI character. Sounds and effects are added directly on the animation timeline.

Still got a few issues to sort out like doing it too close to a wall. The collision capsule isn't great when the character is laying down like this so there's wall clipping.