Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Enjoyed playing this. In particular, the little touches of humour and incidental stuff (like the slow motion button). The character controls very well too. I ended the game when I got stuck behind an orange background though! I think it was the third level, where there's a big drop and I went through the floor. I wasn't too much of a fan of the fight mechanics or the randomly dropping squirrels. The traditional Mario-style jump kills would be better for me- especially as the jumping is very good in this.

One thing that might confuse people is the presentation style- I assumed it was going to be a mobile-style platformer at first, with single-screen levels you complete in about 30 seconds (partly due to the level select screen). Instead it's more of a quest-based adventure. This is better for me, so I'd recommend emphasising and enhancing the adventure aspects of this. Or not- it's your game after all- do what you want ;)

Thank you for commenting! 

I think the problem is vsyncing. I think I accidentally turned off vsync and when it lags it would go through colliders... Sorry for getting stuck. I would fix that in the next update.

If you want to enchance the adventure aspect, how do you want me to do it? I would love a feedback <3

Thank you for commenting!

I suppose there's plenty you could do- add characters, items, tasks, maybe instead of a plain, blocky level select screen, you could do a Super Mario Bros 3 style level select map. Just depends on what direction you want your game to take.

My favourite recent platform game is called 'Manorvania'. It's always worth searching that if you want some inspiration :)