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(1 edit)

Hi Overtold

I agree the community is amazing!!! I would gladly review your game if you put a link! Also I just updated my game and it would be nice if you could review my game here.

(+1)

Hey Pepperboi, I played your game.

To be honest the game stills needs a lot of work because there was no engagement for me, however I do think that the game looks good the art looks good the enemy design looks okay(enough to know that its the enemy you used the face to signify that).

What went wrong

First: The player movement 

This destroyed the engagement to me because the player movement is slow, I got really bored. It took a really long time moving forward and to make up for that were the enemies on the way which was fine. I didn't enjoy the player movement at all.

Second: The Letters

I'm not sure why there isn't one button that you press when shooting but If that defines the games uniqueness then that fine. The problem that I have is the fonts for certain letters like G and C . I got confused. The fonts makes look the same, It does look different in comparison but when one of these letters are not together, Like G is next to A or C is next to T. I end up pressing the wrong letter because the letters look similar. 

Third: the AI navigation 

Looking at the following picture from below, the AI does not have a proper navigation towards its player. It gets stuck on a wall which isn't very good to be honest because now this lowers potential challenges. I almost makes it as if the enemy is blind. The enemy needs to avoid the wall more than chasing the player, this approach could make the  game better.


Fourth: Player Feedback 

Now from this, it simply means that the enemies do not have a death animation  or there is no sound effects. Even when I collect health. This does not give me any form of satisfaction, It isn't very rewarding when to me as I play the game, this lowers engagement because its supposed to boast my sense of dopamine by giving me little rewards like this. This is what could make the game have high quality and better engagement if you apply these things that are missing, potentially adding some feel to the game.

Fifth: Pause Menu

The game has no pause menu instead there is a reset button. The game needs a pause menu for me to navigate backwards. Almost every game we play has to have some sort of navigation that takes us back to Main menu or  a way to stop. A reset button may not help, the game needs to have a pause menu . 

Improvement

The game has the potential to improve but its currently lacking a lot. I had to be honest about the game otherwise the game would not improve whatsoever. Now please take account that I am not trying to bad person, I'm giving you feedback as to what the game really needs to become better.

Thank You!

Overtold

(1 edit)

Thanks, I'm glad you said what you didn't like so that I can improve! I'm making this game for the Finally Finish Something game jam and I'm hoping I can make it better.

 The player movement:

I think the movement is so slow because there is some lag but I can make it faster!

Second: The Letters

Some people liked the font so maybe that could be an option in the options menu.

Third: the AI navigation:

I wanted to use raycasts to tell if the player is not blocked by a wall but the lag went CRAZY so I'm still working on it.

Fourth: Player Feedback:

Im planning on making SFX for hitting the enemy and picking up HP, do you think that would be enough?

Fifth: Pause menu:

Im working on it, I dont know how to pause the game but I think I have an idea but for now if you press delete it brings you back to the start menu (I forgot to put it in the how to play).

(+1)

Fourth: Aim to make your game the best that is all I'm asking whether there is SFX or not , your aim is to create a high quality game for people to play


Now I'll send you a Link on my game which is coming out on Friday

I am going to upgrade it more later I just have a deadline to submit it to the game jam.