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Love seeing Sophia's art every jam :) whether it's pixel art or more traditional, it always stands out! And she has quite the team too, letting all elements complement and enhance each other. 

This was both a wonderful idea and an amazing execution, I loved the idea of practicing your tricks, which serves to both give you a  sense of mastery over the game's mechanics, makes you know what happens in the box when you're tapping, and makes you feel like the magician opposed to the crowd. I can see how much attention to detail went into each trick's animation and execution, so I can understand that there were just the two. If you ever do decide to add an additional trick, I'd be very happy to playtest. Not sure how a full arsenal would fit into the awesome twist ending, maybe a continued game where you continue performing?

Just one thing with the first trick, when I took my time with clicking the circles, I'd get a miss on the third circle when I clicked the second one. 

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Aw that's a super nice comment! Willowblade. It is definitely a team effort, I agree. Art by itself doesn't stand out in a game if there isn't codes there to make it dance, or sound there to give everything life. :) 

Very happy to hear you mention like seeing how the bunnies work inside their box during practice but not seeing them during the show.  It was a rather complicated idea that we weren't sure if we were going to pull it off, since it require so much from both art and codes. We are happy that it is working and you noticed it. 

Oh, we might take you up on testing a third trick... assuming we don't get lazy like we usually do after a jam. 

P.S. I ran into that same bug you experience during testing, not all the time, just sometimes.  John couldn't debugged it last minute because it doesn't seem to happen to him. But now there's two of us,  maybe he'll do more looking.  :P