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First shot of the new engine:

I'm aiming for a rock solid 60fps.

The engine now has dynamic lighting and weird shadow casters and cube maps. You can see in the above image the lighting and shadow debug images top left.

So in the above shot you can see some trees and a torch stand with dynamic particle fire.

Everything is custom written. there is no unity, no unreal, no 3dsmax or maya

can already see that you've used one of your tilesets . Its looking great