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(+4)

Very nicely done :)  Graphics were great, Music and SFX were on point, and everything Just Worked as you'd expect in a classic JRPG.   I had to reload to figure out how to get vengeance on the deathwurm (and barely beat it!).  I really enjoyed Burg. The feeling of flying and soaring felt right and it was nice to have some help in the battles.

The only (minor) things I noticed were: sometimes I had to press spacebar two times to advance the dialogue (wasn't sure if maybe that was for dramatic effect?) and I got a little confused on the directions since it seemed like the first temple was West, not East, but with Burg, navigation was a breeze.  Finally, I was wondering if it was intentional to have two Heavenly Slams since that's what the final Tengri gifted me with.  But like I said, these were all pretty minor.

(+2)

Hey John, thanks for the review! 

There's a small timeout on the dialogue before the confirm input registers, this was to prevent players speeding through the dialogue, and combined with the mantras meant nobody could say they didn't read how to play, but I get that it feels clunky when trying to speed through it. Maybe it completed and then you still need to press twice? Maybe this is an small floating point issue where percent_visible isn't completely 1 after the tween that shows them... I'll have to check this out.

The directions is something that seemed to confuse everyone. I think we were so used to thinking in isometric, where the north direction would be more like the up-left direction, east the up-right, west the down-left and south the down-right direction... But the normal north direction takes you straight to the worm haha. It's definitely on the list for post-release fixes.

I accidentally kept a slam move in the upgrade data you get with the final upgrade 😁