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A jam submission

Path of TengriView game page

Walk the path of a true nomad with the Tengri as your guides.
Submitted by Willowblade, ♪ Isabella Lau ♫, D4yz (@D4yz_Ag0) — 13 minutes, 40 seconds before the deadline
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Path of Tengri's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2544.254
Controls#14.1904.190
Fun#14.2384.238
Audio#14.3814.381
Graphics#24.5244.524
Theme#24.1904.190
Originality#54.0004.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3

Wildcards Used
Educational, Don't Go Alone, Better Faster Stronger

Game Description
Experience the Gobi desert and spiritual guidance through JRPG wrestling matches.

Source
https://github.com/Willowblade/godot-wild-jam-29

Discord Username
Willowblade, D4yz, IsabellaLau

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Comments

Submitted(+4)

Very nicely done :)  Graphics were great, Music and SFX were on point, and everything Just Worked as you'd expect in a classic JRPG.   I had to reload to figure out how to get vengeance on the deathwurm (and barely beat it!).  I really enjoyed Burg. The feeling of flying and soaring felt right and it was nice to have some help in the battles.

The only (minor) things I noticed were: sometimes I had to press spacebar two times to advance the dialogue (wasn't sure if maybe that was for dramatic effect?) and I got a little confused on the directions since it seemed like the first temple was West, not East, but with Burg, navigation was a breeze.  Finally, I was wondering if it was intentional to have two Heavenly Slams since that's what the final Tengri gifted me with.  But like I said, these were all pretty minor.

Developer(+2)

Hey John, thanks for the review! 

There's a small timeout on the dialogue before the confirm input registers, this was to prevent players speeding through the dialogue, and combined with the mantras meant nobody could say they didn't read how to play, but I get that it feels clunky when trying to speed through it. Maybe it completed and then you still need to press twice? Maybe this is an small floating point issue where percent_visible isn't completely 1 after the tween that shows them... I'll have to check this out.

The directions is something that seemed to confuse everyone. I think we were so used to thinking in isometric, where the north direction would be more like the up-left direction, east the up-right, west the down-left and south the down-right direction... But the normal north direction takes you straight to the worm haha. It's definitely on the list for post-release fixes.

I accidentally kept a slam move in the upgrade data you get with the final upgrade 😁

Submitted(+3)

After putting down the meanest, badest, ugliest worm of the gobi desert and stronking up to 117 HP I gotta say, I feel satisfied.

There isn't much to say on top of everyone else, the three of you did a great job. It is time now to release DLC, microtransactions, and of course: servers.

Developer(+2)

And then! World domination! Lol xD

Glad you enjoyed it!

PS: If you killed the Mongolian Death Worm, I'm assuming you enjoyed it lol ^^

Submitted
Deleted post
Developer

That mantra tutorial was Willowblades idea lol, but it worked out really well.

Submitted(+3)

Amazing for a jam game, very nice graphics and everything else too :)

Developer

Thank you for playing our game! ^^

Submitted (1 edit) (+4)

This is absolutely impressive!

I loved the art style. It's not that often to see isometric games made for a gamejam. The sprites all worked well together and really felt like belonging in this world you created.

The eagle to explore the map instead of having a minimap fits perfectly to the game. The flying controls were a bit unusual at first, but it's easy enough to get used to it.

The music and sfx are pretty good, and I actually had to look into the credits to see if you created it for this jam, and you did, and I am even more impressed!

The battle system can feel a bit too easy at some points, I think I almost never died. So for me it could be a tiny bit harder, but this is really nitpicky.

Overall, this is a very fun game to play with a nice storyline in a beautiful world!

Edit: I just started it again and realised you even have different languages for the menu, holy heck.

Developer(+2)

That is a ton of awesome feedback, thank you so much Winston!

Willowblade and I work together quite a bit. And Isometric was something that we've never tried. I think in the end it turned out really well. Willow did an excellent job creating the systems required to accommodate an isometric tileset.  As well as every other system in the game.  He even made me a tool within Godot to streamline tile placement. The guy is a beast. xD

Isabella did 100% of all the sounds and music you hear in the game this Jam, and she really nailed it. It was our first time working with her but she is veeery talented! She actually worked on 2 games in 1 Jam! Used her time brilliantly and was incredibly professional and fun.

I'm really proud of the game we made. We could have made a more intricate sort of combat skill system, but honestly- we shouldn't have been able to fit as much as we already ended up fitting in lol.

At any rate, thanks for playing! ^^

Submitted(+3)

Really polished feel, well done! I died to the death wurm… Can you flee?

Developer (1 edit) (+1)

Heya Seb! Thanks for playing our game! At the moment there is no flee mechanic. But, Mongolian nomads never flee! They clearly just body slam and slap their way out of anything lol :P

Submitted(+3)

I really like it... I'm smiling thinking the way characters talks each others... that shaking and mumbling is wonderful :D

Developer(+2)

Hey Nico! Glad you enjoyed our game! ^^

Gotta give all that credit to Willowblade and Isabella lol. Willow created the dialogue system, and Isabella made the mumbling sounds. I honestly had no idea what they meant when they were coming up with the idea. xD But it turned out super charming!

Submitted(+4)

Wow, that is impressive for a gamejam... The game feels very polished and I really like that you can play the eagle as well! Also nice work on the pixel art and the sound.

Extremely well done!

Developer(+1)

Thanks Bodhi, I got very lucky with the artists 😅

Developer(+1)

Thanks for playing Bodhi!

Our art and sounds wouldn't do much without the guy who implements and programs everything lol, but I sincerely appreciate the compliment. ^^

Submitted(+4)

Absolutely amazing work! To be able to make such a well-paced JRPG-like in a week, that’s just outstanding! Did you all have the dialogue system set up before the jam, or did you create it on the fly? I always wanted to try implementing one but I’ve always been afraid of not making it in time lol

Developer(+2)

Hey Carmo, thank you for the very kind words! 

I've made multiple dialogue systems for every jam. I always think I can reuse them but they've all been pretty different so far. You can check out how I did it in the source though, it's all there, or contact me if you have some questions.  The first time is definitely the hardest though.

I think for future jams I will try to make a dialogue system based on ink, using the Godot ink plugin, instead of always rolling a new-but-similar one.

Submitted

wait, inkle’s dialogue system is open source????? O_o that’s insane! I’m gonna take a look at it later for sure lol

Developer(+1)

Hey, yes, it is! I'll be using the following plugin... https://github.com/ephread/inkgd

(+5)

I'm not normally the biggest fan of JRPG's but this was really good! The pacing was good, the writing was great, and the wrestling was fun! 

Developer(+3)

Hey man, that's awesome! Loved the video, and your beard! Thanks for playing :)

(+2)

You're welcome! It had loads of fun with it! (Also thanks ;-) )

Developer(+1)

That was frickin awesome!!! What an excellently done video. Incredibly happy that you enjoyed our game!! I genuinely enjoyed your playthrough and commentary. And! Most importantly lol, your fact checking. One of the extra challenges was to make our game educational. So I hope you walked away knowing a bit more than you did. ^^

Thank you so much for your time. I will 100% be subscribing. Hope to have you cover another of our games in the future! -like, for real. Hahahah, take care man!

PS: Gonna have to check out some of your other videos too. :P

(+2)

I definitely did learn something so job well done on that!! haha. Thank you so much, that honestly means the world!!

Submitted(+3)

Had fun XD

Only critique I have is regarding the lack of minimap or indicator of where to go and the lack of knowing enemy HP.

Great game 11/10

Can't wait for the sequel where you met Genghis Khan-Kun

Developer(+1)

Yes, I think adding more clear identifiers to the yurts might make them more distinct and easily recognizable. Enemy health detection could be added as some kind of upgrade 🤔 Thanks for playing! Adding a gauntlet where at the end you meet Genghis Khan-kun would be amazing.

(+1)

yeah, I've played several major games where you couldn't see the enemy HP so for me that's normal and didn't feel incomplete or like it took away from the game. I agree with the indicators, but I don't feel the mini map is necessary since you have the eagle that flies overhead and allows you to view the different areas of the map, which was a great touch, by the way!

Developer

Lol thanks for playing. :P

I think the eagle sort of covers the whole minimap aspect in a way. I do agree that enemy HP would be nice. As Willow said, some sort of upgrade to get it could be cool!

Submitted(+4)

OMG, this totally brings me back to days of  RPG games where we wander aimlessly for fights just to get enough experience to take on the boss so we can see the story progresses.  However instead of random encounters you have balance you game perfectly so that as long as we find and eliminate all enemy on board, we are able to proceed. Which I thought was a really nice design choice.  

Pixel art were simple, clean, well made and consistent throughout. I chuckled at the character's talking animation and dialogs. :)  Sound effects were great, Music has a great deal of personality and is well suited to the theme of the game. 

Thank you for this slice of nostalgia, and I really can't say there's anything here I don't like. Very well done and I am super impressed. 

Developer(+2)

Hey Sophia, thank you, that means so much to me! I've been wanting to implement some JRPG battle system for a while, and took a lot of inspiration from Chrono Trigger in this one, I'm glad it took you back to those great days where there still was enough time in a day to play JRPGs ^^

(+4)

great art, music, the hawk and the bed to recover stamina were very unique additions to this turn-based concept, great job!

Developer

Thanks so much for the kind words John 😁

Submitted (2 edits) (+4)

What an incredible game! I enjoyed it immensely and would have kept on playing if there was more content. I am astounded that you managed to accomplish this in such a short space of time. The gameplay was really fun, I loved encountering new enemies and controlling my bird.  The writing has its own personality/voice that was engaging, funny (and informative without being too verbose) and kept me wanting to find out more. The story itself is so satisfying - a proper beginning, middle, end and character arc. The flavour text was also a lovely touch and added to the already high polish. Fun, beautiful and atmospheric. One thing though - I kept looking out for my enemy's health bar (there wasn't one, unless I missed it...). Thank you for sharing. Well done!
Sarah

Developer

Appreciate the detailed review Sarah!

Our team really worked well together. I had a lot of fun creating the final story arc. And I'm really glad to hear that the writing was to your liking! ^^

Enemy health bars could have certainly been nice, especially when gauging how much you need to invest into an encounter. But in all honesty lol, even if the idea had been brought up (which it wasn't, oddly xD) Willow was already putting in some brutal hours. 2 hours of sleep the night before release. :x 

But yea! Glad you liked it!! ^^

Developer(+2)

Hey  Sarah! I read your comment but didn't reply. However, I've been giving some though on the enemy health mechanic, and I think I've figured out something that could be nice... Something like a health bar that's grayed out at first, or invisible at first,  or a tooltip that says ???/??? at first, but after you do the first kill of that enemy type it becomes a known quantity... So the first time you're wrestling something, you're still pretty unaware and gauging out your opponent, but after that you know what to expect.

Submitted(+4)

Great game, particularly impressed with the polish, from art to music to mechanics like Burg!

Developer(+1)

Lol, Burg the birb. Glad you liked it! Had fun with your game too! ^^

Submitted(+3)

Very polished overall, really impressive gameplay, sound/music, and visuals. Great introduction to the game. I do generally prefer the learning all integrated in some kind of tutorial segment (which you did do to some extent).

I'm a big fan of turn-based combat and I don't see it enough in jams - nice job! I also like the RPG mechanics that you implemented. In terms of the combat, it would be cool if different abilities interacted somehow or had status effects that were useful to win some fights - rather than purely doing damage, such as reducing opponent damage, or having a chance to stun them, etc. I'd like to see a bit more of a technical description of each move when you are hovered over them if possible (e.g. damage, other effects). I'd also like to see the enemy's remaining health and stamina during fights. Perhaps also consider having unique level up text for each level, or maybe randomised from a pool of different options.

The bird flying overhead is a creative way of giving us a "world map". The checkpoint system is also a nice touch, and necessary for games of this scope. I also like that you've done so much writing for the game. You've all put in a lot of effort and it shows :)

REALLY nice music, and great sound effects. Who did the voices? :D

Developer(+2)

Hey M!

Thanks for the excellent feedback. I'm delighted that you enjoyed our game!

The tutorial is always an after thought, isn't it? xD We had so much work on the table, including the tutorial and just figured we could throw it together all willy-nilly in the home strech. Willow and I both came up with seperate strategies to tackle laying out the game basics and they ended up working really well together. Buuuut, he was the one left with needing to implement it all lol.

I agree that having more information available on the tooltips would def be nice, and with a tad bit more time for the polishing period it would of likely happened.  Well.. Maybe. ^^;

All the sounds and music are from our Composer, Isabella Lau! She made everything during the Jam period and really did an excellent job.

Thanks again for the feedback! ^^

Submitted(+3)

Great job! I really liked the battle system, good story and theme, IMO dialogs can be improved.

Developer

Thanks for playing V3natus! ^^

What about the dialogue would you suggest changing/improving?

Submitted(+3)

What a great game! Love it! :)

One the locations in our game is also Mongolia :)

Developer

Glad you liked it! Had fun playing your teams game also! I took the contract though.. v_v

Submitted(+4)

From the itch.io page and intro alone I could tell this would be a polished game. Nice job on all the little details! I think the story and battles were interesting and kept the player engaged. I also think the artwork was well done. Great job!

Developer(+2)

Thanks for playing our game! Glad it gave off a nice polished feel even from just the thumbnail. Isabella our composer is also the one responsible for setting up our Itch page. We designed the Title screen all together the 3 of us. Willow did the text and emblem, I created the pixel background, and Isa was the artistic coordinator on how to piece it all together.  Really enjoyed making this game, and the team I had.

Thanks again! Take care!

(+3)

I played through the whole game and it was a lot of fun! The music was really immersive and I loved that the characters had voices! The art style was amazing, particularly, particularly the map! Overall, it was a lot of fun! Great job guys <3

Developer(+1)

<3 xoxo