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[Thursday, 21/01/2021]  day 11?

3 days left oh my god.

i finished the game's title/logo design.


Here's a list of some changes in the game so far:
-Added Target Spawner, and because of that, the Target now have a 'lifespan' which is about 20-30 seconds. It's applied to both true and false Target. Targets will spawn in certain fixed area.
-Added a simple Main Menu scene
-Added 'Workshop', where Player can buy items/boosters with points they have.
-Player can only hold 1 of each items. (i dont rlly know how to make proper "player's inventory" yet)
There's a dedicated inventory slot for each item, That can be activated using Keyboard 1,2,3 or 4,

[1]Repair Kit [90 Points]
Restore Player's health by 40-60
[2]Radial Scanner [100 Points]
Create a circle around player's cursor that will show geometrical properties of any targets inside the circle for 150 seconds.(Edges, Vertices and Axes)
[3]Makeshift Shield [120 Points]
Create solid object in Player's direction which deflect any target for 10 seconds.
[4]Speed Booster [80 Points]
Increase Player's movement speed for 45 seconds.

Radial Scanner Item

i think the text could be more compact/fit, so it doesnt take too much space in the screen

Shield Item

i love the new particle system.

and heres how the shop looks from the editor. Player can buy items by clicking the green box on the right side of items icon


i think its all ready, i have some 'puzzle' mechanic too. just create few new level and a some more new level rule.