A clever idea. I needed a little more feedback about what was happening though, when I hit the bad guy we seemed to switch back to good? I thought I was causing that at first, but it was just timing. Then I worked out the guy had a health meter and I was able to keep on and beat him. I think the switching modes was maybe a little too often, but then again you would need perhaps a bit more to do in each mode to fill the time...
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Thanks for trying it out. The flipping is on a timer, but some event reduce time on the timer to try keep the pacing interesting. Hitting the boss does decrease the timer by a lot. Since the good side is where you get regain energy and health, I though that returning the player faster to the good side was a kind of reward for successfully hitting the boss.