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I've never played an isometric pygame game before, so this was very interesting to have a look at. It's a solid premise, and I liked the graphics and cutscenes as well. I think the main thing holding it back was the confusion I sometimes got while navigating.

The fact that the character "teleports" instead of moving and the way that keypresses don't always register, mixed with the occasional camera or layering issue meant that I would sometimes get confused as to where I was going or which level I was on. I can imagine that some of these problems might be hard to fix, but they were still annoying nonetheless.

That being said, this was a pretty ambitious entry and I think you did well getting it finished in time. Good job!

Thanks a lot for your feedback.

This was my first time making an isometric pygame game too , I spent almost a day figuring out the coordinates transformation , storage of maps in array and character movement. I wish I had more time to work on the movement. I wanted to include mouse input for movement but that felt too complex for me. I'm still an inexperienced programmer.

I agree the camera does feel off at points and honestly  I struggled a lot with making the camera work , it was a trial and error process for the coordinates of it and  I still couldn't do it right.

I should've included an indicator for which level the player was currently in

Thank you so much! I worked hard to get it done on time and compromised on many things I planned on adding(like enemies, obstacles) because the time wouldn't permit. 

I feel elated on hearing such positive constructive criticism comments. I'll try to do better next time , Thank you!