Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi Overtold, your post sounds quite interesting and I guess when browsing through my profile's comments, you could notice some of my game's reviews there :-)

For that added pic, I'd add thoughts like: Those walls do look awesome in 3d, while the textline "This is not a dream..." sounds interesting in its meaning, also getting me curious what hides at the destination of either the red or purple marked spot. I like the sky's colours and the general font/size/colour for text (also its font-type) looks okay.

That fire-animation looks bit bright in glowing-effect, while those flames look amazing in graphics/optical objects. that pistol looking quite "common" in design those bolts look not that realistic and just some shadows next to approx 2 colours (yellow/gold and black) sounds quite "okay", while I'd prefer animation like those wall's bricks (which are no straight surface and still looking nice even it's just either modelled in 3d or in 2d only).

"Find the cube of Astra" sounds cool as task, I like quests in general & I guess the lines being mentioned on the left or right side of the screen sounds like a standard-location? Maybe the "E to slow Time" could be referred as "E" in bold letters, while generally italic font in-game looks okay too. So far I can see just one type of text, possibly different font next to variety of colours cold suit too. I like that the timer includes a graphic which represents time, sounds simple still it could be useful to notice it, no matter if the game being in your first language or if you just like its visuals while text sounding less familiar in language. Probably I'm focusing on different details when feedbacking stuff, e.g. the "meters in distance" could be bit less big in size. And I like 3d-games with a character moving free, than just moving right/left, up/downwards only.

(+1)

Wow you have my respect , thank you. I've  looked at your feedback and it looks really critical, I've just uploaded an update about 30 mins ago       https://overtold.itch.io/the-cube-of-astradownloadable 

However some of the stuff that you told me about may not show up yet but the content is absolutely better than it was and its only a beta...

And by the way, be sure to send me a Link of your project so I can view it 

Thanks for that compliment, at least sometimes my suggestions sound easy when reading but hard to visualize in coding, I guess? Sure I will also browse through that updated version & btw my game's published on my profile (so far the first one yet), still being planned with a sequel that's way easier in progressing, while it's like a textbased riddle there. With some devlogs including backstories, FAQ, thoughts and planned to share also tested devices on which this game should work before enabling the mobile-friendly & scrollbars as features.