Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What mean "work" for you?

What are u trying to achieve? If you expect to have continuous vertical movement for "rb.velocity = new Vector2(Horizontal, 68943);" in Update, you need to remove the " rb.velocity = new Vector2(Horizontal, vertical);" in the fixedUpdate, because its overwriting  the value assigned in Update

I was making a knockback script. Nothing really worked so i tought it was too slow so used a super high velocity to debug it