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hzetta

116
Posts
1
Topics
6
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A member registered Aug 14, 2019 · View creator page →

Creator of

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Buen arte y música, sentí que si me quedaba en ciertos lugares era inmune, lo que lo hacía repetitivo. Buen y completo trabajo en general!

Me gusta la música, los grititos y desparramar armas por todos lados. El salto se siente raroo, qué motor usan? 

Me gusto mucho la progresión, el design, es muy completo y pulido. Felicitaciones chicos

Me encanta audiovisualmente, es muy completo y está todo cerradito. Los felicito. En cuanto a feedback, trataría de asegurar que haya siempre un camino disponible, y no me parece que sume el desplazamiento del disparo, quizás el solo hecho de frenarte ya causaría ese efecto junto con la cámara avanzando.

Muy buen trabajo.

Te felicito por el trabajo, se nota completo, y dibujás mejor que lo que puedo hacer. En cuanto a feedback sugiero que la no pelea sea más corta, así evitás la repetición y se puede ver todo el contenido igual. Espero encontrarte en otra jam, saludos!

Me divirtieron  los comentarios, hacer un juego 3d en el tiempo que lo hiciste. Pasé por tu canal, felicitaciones por promover el desarrollo, vi el video de tu historia y el devlog de polloman. Saludos!

Thx man! I was able to test your game in time! Great work!

70500 its that good? lol! Great work!

Thx for playing! Could u provide a link to your game? I can not find it

I love it. Great work, polished. Was the best i played in this jam, congratz!

Wow i need more!! great work!

Thx! We tested others ideas but finally wins "lets finish a game this year" ha!
Already played and commented your game. Thx again!

I liked the concept, also how you attach at same point, but with inertia when stop. The tutorial was cool.

As suggestion, you could make also the arrow up as jump key.

Great work, the game keep me playing until end.

Thats correct! Maybe it was better to make them a different color but we didn't want problems with color blindness.

1000 is my best score, its hard. Thx for the feedback!

Cool game! The level select on menu was unexpected, hate ear the "rishdhgssss" haha

Maybe the movement could be delayed shorter between turns.

Great work

I liked the incremental difficulty management, great work!

Nice mechanic, the last level door was tricky!

Thats a good idea! Currently has multipliers on successive joins, and extra seconds when the joined viruses travels over others. This its shown but couldn't do it in time the multiplier indicator

definitely needs extra love the rules tab. Even i could add some intructions ingame. Thanks!

Dont worry, me too!

Ohh the music doesnt work for you? Hours of Hans Zimmer mode on beepbox! Lol! 

Thx for the feedback! i`ll put more effort  on instructions!

Why are they soo annoyed! lol 

I was expecting the pervert just looking the aspect, so was a good art work.

Congratz 

i think i misunderstood the idea, was playing only with magenta, maybe a tutorial o some little clues can help

Great work, used it in a game, but the target was mobile and killed the performance, and definitely doesnt look so good. 

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Loved the atmosphere, the music when in danger, also liked the lights, its 3D for walls or everything is 2dlights?

Very funny and addictive game. I loved the guys in orange and then tanks trying to kill a bacteria lol.

I would just add some stronger enemies, maybe one following and trying to eat you.

Congrats!

Ohhh i see the problem. The original shoot key was ctrl, (both ctrls), after uploading the webGL version, 30 minutes before deadline, i saw the ctrl problem, so in a rush changed the controls to Z and M for both players, but forgotted to change the clones, i reuploaded a version seconds before the deadline with the clones changed, but apparently i missclicked one config.
The intended way was both players and clones can shoot with the same key, Z or M, currently the clones shoot with Z and ctrl,  sorry for the inconvenience

Thx for the feedback!

Great concept, difficult at first but very fun and fully applies the topic .
I like the sound effects, reminds me a bit to the old Atari games.
I think the score system doesn't work.
Great game. Congrats!

Simple and very fun. With a score system and a couple of enemies with a different strategy it could be great. Congrats

Lovely graphics and also very fun to play.

Congrats!

Lovely graphics and also fun to play.

Congrats!

Hey guys, I have 2 submissions to the jam, one its the game for btp jam, can I delete that submission without affecting the actual one?

Thx!

Quite a lot of content for a week, congratz!

Wow, 5/5, the design, puzzles, music, fantastic work

Wow great pixel art, i had problems with E key, but nothing more, congratz

Well implemented, liked the puzzles, good job

Hahaha smash! I would have loved to be able to knock down zombies in a chain, hit one and have that scatter another

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Hey Phil!

- Its my first completed jam, for gmtk i cant submit on time.
- Was a solo develop game, the music was composed by my friend Terizan on beepbox (thx!)
- I liked jams because it forces me to make something, test new things with deadline
- Was my first topdown shooter, first time using scriptable objects as common access variables, also the adaptative music using unity mixer. I fail to make on time the enemies hp bars, radar, and add particles and trails. Also im so bad at graphics, just use the basic 2d forms (hey less is more!)
Im pretty happy with the reviews, the comunity its awesome, the biggest problem its the game is hard, due the lack of external playtesting
- Im from Argentina

Here is my game: https://itch.io/jam/blackthornprod-game-jam-3/rate/899942

Thx!

Ohhh when you jump and slide to a spike!! haha

Very good work, i rlly liked, congratz