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After you roll, you decide which die is the good thing and which die is the bad thing. If you get to roll extra dice (when the GM agrees that it's something you're good at or that you're prepared), you decide which is good and which is bad, and ignore the ones you don't use.

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Oh neat, thank you for the clarification.  That helps a lot.

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Ran this game a 2nd time with a different group.  End result was Mothperson could pay for rent from Twitch so they're welcome to stay and Antifi savaged JKR.