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(+1)

game is super fun but there can be more bug fixing, I dont know if it is mechanic or bug but after few dieing in one level enemyes are broken they're glitching and crashing , but great idea, good job

This bug only happening in the WebGL build. Either my build settings are wrong or something is wrong with unity's export system, probably the latter(cause it plays fine sometimes).

Should I remove the WebGL build?

Anyway thanks for playing my game!

(+1)
private GameObject Level;
private IEnumerator LoadLevel(int i)
    {
        .
        .
        .
        Destroy(Level);
        .
        .
        .
        Level = Instantiate(Resources.Load<gameobject>("L/L" + i), transform.position, Quaternion.identity);
        .
        .
        .
    }

This is what's actually happening behind the scenes.