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Game Title/URL: SlasherLock

Pitch/Information: In this game we explored the concept of locking and unlocking doors while you are chased by a typical slasher movie killer in a top down mansion. Your goal is to find all the keys and escape the house before the slasher catches you!

I’d like feedback on: Everything, really. Most of our team was working on things they haven’t worked on before, so all critics are welcome.

(+2)

I liked it! First of all, the gameplay itself is interesting, I enjoyed it. Great sound work, I really feel like watching an old decent B-movie. You need to voice the characters for a complete picture.
Details like stress blur look very professional.
I didn't understand how the strength of the locks works. First, I locked the killer in a room and he couldn't get out for a long time. When I moved away from the room, he just teleported after me (the room remained locked). I locked him in same place again and he immediately broke the lock and got out. But this is more of a positive stress.

(+1)

Thanks for playing it! Glad to see that you felt like on a B-movie. That was what we were striving for!

The locks can all be broken by the slasher on a random basis. When the enemy tries to open the door to chase you, it has a chance to break the lock, but it doesn’t try more than once. If the slasher can’t break the door, it tries to find some other path to get to you, and if there is none or you get too far, it teleports to one of the fixed places on the mansion.

We know that this teleport could sometimes look weird, like it just appearing somewhere you know it couldn’t be, but it led to some really awesome B-movie moments when you think you’re safe and when you open the door the slasher is there. Kind of a Nightmare on Elm-Street feeling.

And also all the locks have the same strength, what changes is that as you get more keys, the slasher has a bigger chance of breaking down the locks up to the last one where it can always break down the doors to chase you.