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I see how to edit a color / colour palette, but I can't seem to get it to actually apply to the project. How can I apply the palette to the project so the colors are used for characters?

(1 edit)

Just hit the 'Ok' button at the bottom of the 'Colour Palette Settings' dialog.

Hit 'Cancel' (or press the 'X') to exit without making any changes. 

If you have a project loaded you should see be able to see the colours change as you tweak the settings.

Hmmm. This doesn't seem to work, the screen shot above is after I pressed OK (then reopened it). I was using the x64 build, I'll try with the others.

Ah okay I figured out what's going on. The colors in the Project Palette don't update, so it's hard to tell what color is actually selected. Could that be changed so the thumbnails and the palette selection boxes show the configured palette?

(7 edits)

Well, it's a Commodore 64 graphics editor, those colours are kept fixed because they fairly accurately represent the VIC-II colours, even if the palette is altered for personal taste.

It's especially important when using multi-colour mode and the 'Char' pen as the palette image then changes to indicate the "multi-colour" versions on the lower row (as seen in your image above).

ie. If you are using the app for non-C64 work then the concept of the Char pen having 8 hi-res + 8 multi-colours fails and a  recoloured palette image would make no sense.

May I ask what platform you are pixelling for?

Trying to use it to edit for my own engine, with PNG output. I like the limits imparted by the structure of the C64 graphics setup, but I need to use a custom palette and not being able to see what color I'm selecting makes the custom palette really hard to use for anything other than variations of the C64 palette. Seems like a shame it's not easier to use for other environments.