Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

One of the main reasons that Quaternions are used in games is because you can smoothly interpolate between them in a pretty sensible way. Have a look at https://docs.unity3d.com/ScriptReference/Quaternion.Slerp.html for how to Slerp, all you need to do is linearly vary your interpolation value and you'll get  a smooth transition between two rotations.