Hi Dorinai,
I am interested, how can I contact you?
I like it.
One issue for me: I assume it's all two colours to go with the Less is More theme, but that makes the "trash" you're avoiding not visually stand out from the other things on screen. I'd like something to make them a bit more distinct. Mind you, if that's all that's going to be on screen I think the player will quickly learn either way.
One of the main reasons that Quaternions are used in games is because you can smoothly interpolate between them in a pretty sensible way. Have a look at https://docs.unity3d.com/ScriptReference/Quaternion.Slerp.html for how to Slerp, all you need to do is linearly vary your interpolation value and you'll get a smooth transition between two rotations.
I'm going to try and make daily devlogs tracking my progress.... or at least a few times during the week if that's too much.
I made a thread for anyone to share their devlog videos in.
Over on the other thread, a number of people said they're planning to make video devlogs about their progress with the GameJam. I thought it might be a good idea to have somewhere to collect them together.
Opening things up, here's mine from today, pretty much just rambling on about game ideas:
Please share your devlogs below :)