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First of all, for your first finished game, its generally pretty good, you make nice use of the rpgmaker resources, and the mechanics are pretty spot on (puzzles, interactions, event coding etc.). It can get a bit grindy and the crafting system rarely gives good weapons (the 3000 gold axe beats almost all crafted items). Took me around 6 hours to complete and I enjoyed the experience, hope you make more games!

Heres a bug report and change recommendation, hope it helps:

-> you can warp out of the dream with the "warp" item -> this tints screen blue forever.
-> recommend removal of poison from rats, or lower the % dmg poison does, you can soft lock your save-file and die from poison.
-> volcano enemy drops fire essence that is excellent sell fodder, possible speedrun farm, this can be used to get the best items very early.
-> a lot of the skill books and scrolls are useless since the MC cant use anything except for techniques, perhaps make a general skill type instead
-> in the "sky temple" talking to the character in front of the temple freezes the game if you talk from the (literal) right side.
-> dream essence isn't consumed on use. (intended?) which lets you get infinite max mana if you have the patience to spam click.

-> the final boss is weaker than the jellyfish (maybe add more mechanics)

Thank you for your feedback, it was very helpful.

Warp is now properly disabled in the dream. Poison has been removed from rats. the freeze in sky temple has also been fixed, and the same with the dream essence. For whatever reason, the jellyfish had really high defense stats, so I nerfed them a bit, and gave a small buff the the final boss. Crafting was reworked somewhat to give shop weapons, so that it fits better into the game. It also allows you to make special weapons using a drop from the final boss. Finally, a portal has been added to the inn that allows you to start the adventure over, while keeping your gear. Thank you for commenting, it really inspired me to put the finishing touches on this game.

I am really delighted that you took the feedback and updated the game, if you ever need a beta tester or something like that, please don't hesitate to contact me, I would gladly play through any future updates or games you make and help bug and feature test them.