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sanctusmortis

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A member registered Feb 08, 2020 · View creator page →

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The Hunter class gets to use a Wolf pet, which you can buff with different items throughout the game, additional animals are planned to be added to his "party" but that is still planned, there is no walkthrough, and as far as I know nobody has played through the game on youtube just yet.

Yeah I see what you mean, I can consider adding the NPC there beforehand so people aren't too lost, but the relic itself points you there in a way, now that you've found the way to progress the game is gonna get much more open ended and have many more "cryptic" puzzles like that which refer to dialogue and other stuff you might have found. Also, eternal chalice does have a function if you play the classes with summons, its mostly useful for them, but if you are playing solo you can sell it for a lot of gold.

You can most definitely get multiple endings in the game, are you sure that you've explored everything? I can clue you in in case you are still interested.

Judicator is one of my favourite classes as well, design wise and the skillset flows pretty well, but he does in fact get an AOE move in the form of his first skill, which doesn't do too much damage but still hits all targets.

The item does turn certain areas into "non-infinite" ones, but you might not have run into them, btw, did you manage to get all 4 (5) of the endings? Also, the khapri and darkside area are in development, the game is technically finished and I plan on adding further content in expansions, which are being worked on but who knows when i'll get to release them, due to IRL work, this game is just a side project (has always been!)

(1 edit)

You can get to it by entering a tent on the western side of the Reinforced Bastion, it is a bit random, but it is supposed to just be a little secret chest to look for anyway. It's just gold in there.

(3 edits)

I am not exactly sure what you mean by "NE", If you mean the golden egyptian looking part of it, it was removed as i was reworking how the area progresses into the later game, if you could clarify I would be able to help you in a better way.


Edit: I understand what you meant, yeah, the area is currently not accessible, although you could technically unlock the entrance into the "pyramid" you would not be able to progress. I plan on expanding it in a near-future expansion to the game.


Edit 2: [Spoiler for Solution] 

- Although there is no point to it, the Wyvern key can be used in the first town of the game, inside of the cave at the wyvern statue. Although it currently has no use, it will unlock the gates blocking the NE entrance in the underwater area.

Thank you for your comment, the island of Khapri is not yet accessible, I seem to have forgotten to remove the trigger to activate it, so that is on me. The Terrifying Doll item will be adjusted in the next big patch that I am planning this summer, so thank you for the information, if you do find anything else worthy of note, be sure to comment again!

I am really delighted that you took the feedback and updated the game, if you ever need a beta tester or something like that, please don't hesitate to contact me, I would gladly play through any future updates or games you make and help bug and feature test them.

First of all, for your first finished game, its generally pretty good, you make nice use of the rpgmaker resources, and the mechanics are pretty spot on (puzzles, interactions, event coding etc.). It can get a bit grindy and the crafting system rarely gives good weapons (the 3000 gold axe beats almost all crafted items). Took me around 6 hours to complete and I enjoyed the experience, hope you make more games!

Heres a bug report and change recommendation, hope it helps:

-> you can warp out of the dream with the "warp" item -> this tints screen blue forever.
-> recommend removal of poison from rats, or lower the % dmg poison does, you can soft lock your save-file and die from poison.
-> volcano enemy drops fire essence that is excellent sell fodder, possible speedrun farm, this can be used to get the best items very early.
-> a lot of the skill books and scrolls are useless since the MC cant use anything except for techniques, perhaps make a general skill type instead
-> in the "sky temple" talking to the character in front of the temple freezes the game if you talk from the (literal) right side.
-> dream essence isn't consumed on use. (intended?) which lets you get infinite max mana if you have the patience to spam click.

-> the final boss is weaker than the jellyfish (maybe add more mechanics)

Most likely, I plan on doing a re-release of sorts once I am sure the game is completely finished, look forward to that.

Thanks for the feedback!