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(1 edit) (+2)

Wow, what a game! So much to love about this: 

  1.  The pacing was spot on. The way the game ramps up as you progress really makes it more intense, especially with that last phase and the "rage" type red overlay.
  2. The limited information the player has adds to the atmosphere
  3. Great sound effects and cues for events like when the killer enters the same room as you
  4. I enjoyed the safe mechanics, as storing the combo in your head and finding the time to type it in kept it white knuckled.

My only gripes with the game were that Q was an awkward key to map to lock/unlock. I would've preferred something I could reach with my other hand. Having said that, the awkwardness did add to the intensity so you could say it was on-theme haha

Second, the doors that were sideways (ie you could only see a few pixels off were sometimes difficult to see so the art could do with some better visual cues.

I had some issues with some pretty bad frame rates at times but I didn't care, as I was enjoying myself.

Congrats to the team, I enjoyed every second of this! 

(+1)

Thanks for playing it! And also for giving a more detailed review! We’re glad to see that you liked the pacing and immersion. We worked hard on it to make sure the game felt like an horror movie.

About the sideways doors, they were kind of a last minute fix, as we didn’t take the time to make the art like the rest of the mansion, but just did what we could. Now, after the jam, it is probably something we could have spent a little more refining.

We’ll take a look at the frame rate issues, but I can say to you that we really didn’t stop to optimize the game yet.

Thanks again for playing!

(+2)

I completely understand not addressing performance, it’s hard enough just to get something working! Your game has been one of the best (maybe equal best) I’ve played from the jam so far!