Loved the game, but I don't think it implemented the limitation well. To die and restart a level is something usual in games and not a special game mechanic. Anyway good job and great game!
Viewing post in Slime Chaperone jam comments
I was trying to go away from dying itself as the prime mechanic, and more towards keeping something alive that continually flung itself into certain death. Looking back on it, it does seem to be a bit of a ... looser interpretation of the limitation though. Either way, thanks for the feedback, and I'm glad you enjoyed!