Thanks, that’s some solid feedback! I wasn’t really thinking of it as a euro game myself, since I’m a bit of a board game newbie and that word isn’t really a part of my normal vocabulary. But whatever direction the game may take, I think I'll try to hold on to that euro game core.
I should have spelled out that you discard the suits after use. Thanks for catching this! Also, yes, the rules certainly are in need some illustrations.
The goal of the game is to avoid ending up with the ticket. But it kind of demand more than two players, since the ticket is passed on (or not) when you count your score. While it doesn’t alter gameplay, I think it gives the game another feel when the whole game is just to not be the one losing. I liked it in Looping Louie and that old eighties card game Dynamite where you had to avoid being the one setting the dynamite off: https://www.boardgamegeek.com/boardgame/35253/dynamite
But those games both have a gradual countdown mechanic—your eggs get smashed one by one, the timer on the dynamite timer ticks down—and this element is missing from my game. I felt Terraforming Mars had a bit of a weak end-game, where you just ran out of stuff to do and stopped, so I wanted ‘something’ to spice things up.
I’ll add polishing up the components to my todo-list, but more important is how to make the stuff on the board relevant to the game. And in a way that doesn’t take attention away from the primary card mechanic. Need to do a serious brainstorm session on this!
About making the game more printer-friendly, could you tell me more about the issues? I pretty much designed it to be print’n play, so this needs fixing!