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(1 edit)

You're welcome, your game was really fun !

I never actually played Terraforming Mars, but I think I get what you mean about the end game. I loved your idea of being sacrificed in a party at the end of the game, it seems like a fun way to loose thematically ! I hope it could have a more significant impact on the gameplay in the future.

Can't wait to see what you will be doing with the board, I'm sure you're on the right track !

About the printer friendly aspect, I was thinking about the main cards and the rules which could be a bit lighter and black and white to save some ink (see below). I love the aspect of the cards as you made them, but it would be nice to also have a cheaper option, especially with that big deck of cards.

Good luck with your design !


Hello again!

Just wanna say that a black-and-white version was a pretty good idea. Also, I have given some thought to your feedback, and here's my brainstormy roadmap for the next version:

— I scrap the tokens. Each player simply collects their victory points in front of them.

— Instead of the current missions, each player has a blueprint, a certain hex shape that must installed on the board. Three Laser towers in a row, for instance. (There's no rules for the placement of the hex.)

— This one I'm not entirely sure about, but I consider adding some progression so that the game starts slow and the points begin rolling in faster and faster. The players can't place Goo Farms before they reached 4 goofication. And after getting 7 in HEGTA, Laster Towers give double points. This could also be a card drawn at the start of the game, adding a specific rule.