Thanks, that's a very good point! I was hoping to minimize UI and indicating it by looking at the arms, but the current state of the game doesn't allow that. Mainly since each individual arm has its own health counter, and since most arms will collide (they're so close to eachother) 1 red sphere will generally drain 5 health off all arms. Making it very inconsistent, indeed a simple indicator could have prevented this and clear things up. (I'm glad I scaled it down to arms instead of individual pieces per arm)