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Robo-Cap: Sule's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #19 | 3.588 | 3.714 |
Overall | #25 | 3.197 | 3.310 |
Quirk | #26 | 3.174 | 3.286 |
Fun | #28 | 2.829 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How can people find you?
http://j.g.hoevenberg@gmail.com
Language/Framework
C# Unity
Link to Source Code (if you want)
https://github.com/Sproeikoei/RoboCap-SulesAdventure
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Comments
I loved the atmosphere, dark and creepy and the enemies were really scary. My best score so far is 12 arms, and those arms were animated in a really cool way too :)
The lighting in this worked really well - the red orbs felt really threatening!
This is a cool little game with an interesting mechanic, which is really great for a game jam. The chill music was absolutely perfect. I do think some UI would benefit your game, as well as some more varied colors or art. Overall though, a nice job. The animation of your main character was very impressive!
Nice little game :)
You mentioned, that you need the most time for the animation. The animation looks amazing. And the music is on point with the enviroment. But I miss a little bit variety in the gameplay.
Was really digging the music. It had a mysterious space vibe to it and it matched the game. I was however unclear how many arms I had at any given time, so an indicator for that would have been nice.
Performance wise, it ran just fine :)
Thanks, that's a very good point! I was hoping to minimize UI and indicating it by looking at the arms, but the current state of the game doesn't allow that. Mainly since each individual arm has its own health counter, and since most arms will collide (they're so close to eachother) 1 red sphere will generally drain 5 health off all arms. Making it very inconsistent, indeed a simple indicator could have prevented this and clear things up. (I'm glad I scaled it down to arms instead of individual pieces per arm)