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(+1)

The visuals and audio were very solid. The concept of the game itself mixed with the gameplay made a pretty good experience. That being said there some stuff I wish was different. I noticed that when you increase the hp of a knight, it would heal him fully which at some points in the game makes the heal option more or less inefficient. However, this is rectified as the games goes on and healing becomes significantly cheaper than buffing hp.

I also wish that there were alerts or indicators when the princess took damage mostly because there were some runs when I had no idea the princess was even in danger.  I also wish the the enemies themselves had health bars but I also found out pretty quickly how many hits it took to kill them, but a health bar would add the extra flavor.

Going back to the concept of this game, I don't know if it was your intention or not, but at a certain point, I realized I was playing a tower defense game. Which is not at all a bad thing. In fact, I think it's a very good thing because you created an Adventure game that plays like a tower defense game, has the mechanics of a hack-n-slash game, and incorporated your own spin on it that made an overall good experience. From the title screen to the scoreboards I knew this one was going to be a great game. Good job guys!

(+1)

Its great that you liked it :D! iths was a specially challenging Jam due to the limitaion so its great that the final product is fun. Not gonna lie there wasn´t that mutch time to test balance so we knid of went with our gut.  Thank you again for all the Feed back those indicators that you talk about actually would make the game experience feel better! 

Also the  hack-n-slash part was planned but the TowerDefense jut kind of pop up XD.