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Ill be posting my findings here, when ive gathered them. Have already come across several significant variables which affect things

After a LOT of testing, I've found that a LOT of decisions we think are important don't matter.

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Alright, I figured it out.  So the game has 3 major variables: Purity, Evander's heart, and Soren's heart. But mainly just Purity.

Both Evander's and Soren's heart variable are determined by who you call when you see the figure outside the window.

Now as for Purity, you start with a score of 5. 

Being lewd, rude, violent or such will decrease points, while being hesitant, polite,  "kind" and such increases it. E.g. complimenting Jon's outfit will increase it, while complimenting John's outfit will decrease it.  I can write more precise decisions later in the evening.


Now, as for endings, here's what i found for the variables:

Ending 1: Purity over 10           TRUE END

Ending 2: Purity under 10, evanderheart true             BITTERSWEET END

Ending 3: Purity under 5, choose gallery         GUTLESS END

Ending 4: Purity over 10, sorensheart true      BEAUTIFUL END

Ending 5:  Evanderheart false or purity under 10             STARFACE END

Ending 6: Purity under 5, choose bedroom              VIOLENT END

Ending 7: Purity under 10 and evanderheart false            RETIRED END

Ending 8: E.g. Pick wrong killer            DEAD END


I havent tested these out through the game yet, but ending 7 seems tricky, because you have to survive starhead but also Not meet the requirements to survive him later on, but Before the "facetime".. The idea being that you run away after the facetime.. 

Will keep combing through the code later but am in a hurry right now :D

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This makes SO much sense. I now get why it seems like choices stopped mattering. Because I kept staying under 5 purity. lol

Also, I bet the talk with Soren while getting dressed is the signal of where your purity is. Only time I've gotten beautiful ending, that scene was different. (edit: I think I just proved this in my game)

And Thanks!

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Yeah none of the things throughout the main days are "specific", you aint building any actual "character relationships". Some interactions simply increase, others decrease your score.

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To add to that, you can set all these variables with a console command. So if someone  is tired of trying again and again, it's probably possible to just cheat.

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Did you figure it out for #7? I'm still struggling to get it. Too much counting not knowing what was exactly what (lol), and what exactly does Evanderfalse mean as apposed to Evander/SorenTrue.

Havent yet figured out #7. I think ill need to make a list of All the dialogues that matter to the variables, and then somehow from those deduce the right solution :D

Evanderheart false in the code meant that you do Not call Evander when you see the figure. (So, call Soren)

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Here is every single choice in the game that affects the outcome. The rest dont do "anything" on the bigger scale as far as i noticed. Also note that i wrote the lunch dates separately, as they were in a different file. Seems Soren aint the central character to woo afterall, since he barely affects purity.

Purity system:

 

Workdays:

On the phone: “I’m a friend of Rivers” +1 purity            //    “I’m Skyye Manning’s brother”   -1 purity

To Ted: “Everyone matters” +1 purity

To Ted: “Play along” -1 purity //  “Refuse”  +1 purity

To Ted (only after previous “Play along”): “Play along” -1 purity

Meeting John and Jon, preferring: “John” -1 purity

To Hunter: “I can look past it. Job’s a job.” +1 purity

On the phone, favorite person: “Tad” -1 purity // “Timmy” +1 purity

In the clinic: “River’s results, actually” +1 purity

Hunter and Timmy, about being friends:  “We’re not.” -1 purity // “We’re getting there slowly” +1 purity

To Evander: “Ask for his number” +1 purity // “Rush out” -1 purity

Soren and Abzi lunch: “Lie” -1 purity

Soren and Abzi gossip: “Partake in gossip”  -3 purity

Soren outside smoking: “Check” +1 purity

Fluffing Chuck: “Maybe it wont be that bad” -1 purity

Figure outside*: “Call Evander” +1 purity      (also determines the variable “Evander’s heart and Soren’s heart depending on who you call, check other post)

Police: “I hate the police” -1 purity

A co-worker was: “Murdered” +1 purity

Pornscene: “Give them a show” -1 purity

Inviting Evander (only with Evander’s heart):  “Invite Evander” +1 purity // “Don’t invite Evander” -1 purity

Liking a party outfit: “Abzi” -1 purity // “John” -1 purity // “Jon” +1 purity

Soren’s decorations: “It’s certainly innovative” +1 purity

Jon’s breakdown: “No, I don’t.” +1 purity

 

The “facetime” part is weird.. If your purity is 10 or above, you get the cliff facetime. If its under 10, and you have Evander’s heart (called him), you get the Bittersweet End.

“Else”, you get the Retired end #7.

But this is weird, because you need to be either at or over 10 purity or have Evander’s heart to survive Starface, yet this part comes very shortly after him, so theres no time to affect the variables anymore..

 

 

 

 

Lunch scenes:

“What do you think of Abzi, Adam?”         Lunch with Soren and John

“He’s hot”  -1 purity

“He’s a gracious host” +1 purity

“Don’t like him” nothing

 

“I find the idea...” (of holding a gun)   Lunch with Evander

“Comforting” nothing

“Exciting” -1 purity

“Scary” +1 purity

 

“Nothing Timmy did came from strength or professionalism.”   Lunch with Hunter

“Agree” nothing

“Disagree” -1 purity

Hunter congratulating about Adam’s first scene (Soren and Hunter lunch)

“It’s a reason to celebrate” -1 purity

“Dont know yet” nothing

“It’s not” +1 purity

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My theory is the Starface ending is decided by the call with Soren (since that seems to be the scene that let's you know if you are pure enough (extra cat eyes/sound)), and you have to get it under 10 during the awards diner/show for the 7th ending.

The extra cat eyes according to the code indicate that your purity is 10 or above. If its under, you dont see the extra ones.

The survival or death outcome is determined after starface raises his hammer in the dialogue. Thats when it checks the purity/heart variables... Hence why its weird.

Yeah. I've tried everything, down to exactly 10 purity. I can't get anything other than Dead End. BTW Do you have the 10th and or 12th gallery item? If so, do you remember how. I'm assuming one is ending 7 (you'll never be truly happy) and I thought 12 (blood is thicker than water) was True End, but I didn't get anything for it.

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I was checking the gallery stuff right now. 10th one "Youll never be happy" refers to the Bittersweet End, and the 12th being "Blood is thicker than water" (referring to your mystery "friend") of the True End. Theyre supposed to be unlocked by getting these two endings, according to the code... But for some reason, its not doing that, and thats unfortunate because the pics in question are nice.

I'm quite confident that these are bugged. I also dont for example see the necklace and brochure in Abzi's date's item search. (I think the code doesnt call for the correct image/line)

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Should we try to just cheat to get it and see what happens?

Which I did. You get to the point when the call is made, he threatens you without kidnapping Evander, you run out of town. Evander, Soren and Chuck try to contact you but you ignore them and resign to Tad via email. No unlocks

You are right of course that it definitely looks bugged. There are no purity decisions between Starface meeting and after party meeting so you can move your Purity below 10 and enable Retired without cheating.

Did you ever figure out how to get ending 7? 

Ending 5:  Evanderheart false or purity under 10             STARFACE END

Ending 7: evanderheart false and Purity under 10            RETIRED END

they don't have logical distinctions because ending 5 will always take precedence it seems.

Nope, sadly that ending simply isnt possible with the way the points were scripted in the game. Havent checked this game in a long while, so dont know if the creator ever bothered to fix it.