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Day 12 and 13:

I didn't do anything. Didn't have time.

Day 14:

Since I wasted two days it became obvious that I'm not going to replace most placeholder characters. Instead I've decided to change the most important things.

- Switches now makes sense. There are two lever switches and one piece of wood that need to be pushed to strike bee hive.

- Instead of coin there is now symbol of an ability.

- Moving platforms have an indicator that they are moving, and I've added one more to the level to make players familiar with them.

- Character sprite now turns back.

That's all for this jam. I have 5 hours left, but I'm too sleepy to do anything constructive. There is still some weird physics there, especially moving platforms, but IMO it's not the worst try for the first 2D platformer. Tomorrow I'll start playing other games to look how my game compares to them.