chez_dev, I'd suggest mixing it to start coding and add thoughts within its text or in another file. Personally I'd add info like: banner's design, game's title, in-game features, stuff that being edited but not working or just got fixed recently. Or publishing-date, additional scenes or backstories, etc.
It sounds rather boring just texting how to get its story appear without directly coding it, I guess. Before releasing I'm saving a copy without script's // and similar !--comments-- so it just includes the attributes without thoughts there.
I also fuse some parts, divide it, editing or adding paths, takes a while also if I loose interest in one section, getting it mentioned as hint & continuing on another region, e.g. less detailed or just into alternate endings, etc.
In my case it's more like no scripted version, just getting surprised how the game turns out before publishing it and coding while thinking of how it could appear for viewers.